f2piteutyouso.com

The fair games make more money.

Forty years of making games, twenty of them as the man studios hire to argue against their own plan. Now written down.

Cover of I Teut You So: white paper torn open to reveal a teal field, the title in white, and the subtitle Why Fairness Wins in Free-to-Play. Where to buy ↓
36Laws
19Chapters
5Dissections
85%Hit rate, measured
What it argues
The pitch

In 2006, a man in Hong Kong told Teut Weidemann to give his games away and sell what was inside. He flew home with the idea and was laughed out of the room. Something that only works in China. Today it is more than half the games industry.

Inside: how to wire an economy so players still have something to want in month twelve. Why a discount is the fastest way to destroy everything you sell. What loot boxes were for a century before the scandal. And five chapters on the dissection table — King, League of Legends, World of Tanks, and the disruptors rewriting the charts now — opened up with their real numbers and the question that matters most: not what they sell, but what they refuse to sell.

The finding underneath all of it is not a moral argument. It is a commercial one.

On the dissection table
Chapters 9–13
Read it
Three editions
KindleAmazon · reflowableRelease coming soon
Paperback226 pages · ISBN 978-3-9829347-9-2Release coming soon
Hardcover226 pages · ISBN 978-3-9829347-2-3Release coming soon
Latest writing
Housekeeping

I lost the keys to my own blog

This domain pointed at a blog I could no longer edit. Rather than argue with it, I moved everything here — the book, the writing, and a poster you can take without paying for it.

Law 02

Two pizzerias, one lesson about discounting

One ran half-price days. The other gave away a Coke. During the promotion the discount shop won — and after it, the discount shop collapsed.

Law 12

The guilds that nearly got deleted

Guild members paid less per month than everyone else. The data was unambiguous. The recommendation that followed was catastrophic.